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1.
Medwave ; 24(3): e2710, 2024 04 15.
Artigo em Inglês, Espanhol | MEDLINE | ID: mdl-38621376

RESUMO

Chile is facing an increasingly aging population and, with it, changes in its demographic, epidemiological, and healthcare structure. As a result, the sexual health of the elderly is an emerging area at the social level and in healthcare systems. This research aims to identify general aspects of sexuality in the elderly and learn about educational content delivered to this group using digital technologies. To do this, we proposed a review of scientific literature on the subject between January 1st, 2018, and December 31st, 2022, in the databases Web of Science, MEDLINE/PubMed, LILACS, Cochrane, Scopus, and Google Scholar. The articles found, and the emerging information was analyzed. A total of 1573 articles were found, of which 21 papers were finally included, 11 with qualitative methodology, six quantitative, and four mixed. In addition, nine addressed the area of sexuality, and 12 focused on technological innovations for the elderly. Sexuality is a growing topic worldwide, carrying with it sociocultural beliefs associated with dogmatic opinions and myths, with discrimination against this age group, especially if they belong to sexual minorities. This group also has better access to new digital technologies that facilitate access to training, social integration, and timely healthcare. Scientific evidence shows that the sexuality of the elderly is a topic of global interest, invisibilized, with low education and training of healthcare workers. The latter are neither informed nor able to solve the reasons for consultation in the traditional way or with new digital health technologies.


Chile es un país que enfrenta un envejecimiento poblacional acelerado, y con ello cambios en la estructura demográfica, epidemiológica y asistencial, donde la salud sexual de las personas mayores es un área emergente a nivel social y en los sistemas de salud. Esta investigación tiene por objetivos identificar aspectos generales de la sexualidad en las personas mayores, y conocer contenidos educativos entregados a este grupo con tecnologías digitales. Para ello, se propuso una revisión de literatura científica que buscó investigaciones en la materia entre el 1 de enero de 2018 y el 31 diciembre de 2022, en las bases de datos, A partir de ello se analizaron los artículos encontrados y la información emergente. Se encontraron 1573 artículos de los cuales se incluyeron 21 trabajos, 11 con metodología cualitativa, 6 cuantitativa y 4 mixta. Además, 9 trataron el área de sexualidad y 12 respecto de innovaciones tecnológicas en personas mayores. Se aprecia que la sexualidad es un tema creciente a nivel mundial, que arrastra idearios socioculturales asociados a visiones dogmáticas y a mitos, con discriminación hacia este grupo de edad, sobre todo si pertenecen a minorías sexuales. También se observa en este grupo de interés un mejor acceso a nuevas tecnologías digitales para acceder a capacitación, integración social y atención oportuna en salud. La evidencia científica demuestra que la sexualidad de las personas mayores es un tema de interés mundial, invisibilizado, con baja formación y capacitación del personal sanitario. Este personal no educa ni resuelve estos motivos de consulta en forma tradicional o con nuevas tecnologías digitales en salud.


Assuntos
Comportamento Sexual , Sexualidade , Humanos , Idoso , Pessoal de Saúde , Atitude , Aprendizagem
2.
Games Health J ; 2024 Apr 01.
Artigo em Inglês | MEDLINE | ID: mdl-38563685

RESUMO

Background: Children can learn efficiently with well-designed serious games. The use of applications to promote health has proliferated, but there is a lack of scientific studies on educational games in oral health. Materials and Methods: We developed the Brazilian version of a British and Jordanian oral health education game for children from the perspectives of Brazilian specialists and users. This descriptive study, with a qualitative and quantitative approach, comprised three phases: I-Experts' discussion of the appropriateness of the previous version of the game to Brazil; II-Development of the first Brazilian version of the game; and III-Evaluation of the first version with 15 children from 4 to 8 years of age. Results: In Phase I, the specialists agreed with the development of the Brazilian version of the game, with minor adjustments on: advice on eating; advice on oral hygiene habits, users' age group, game characters, and game purpose. Phase II: a version with a few changes in images and recommendations, written and spoken in Brazilian Portuguese. Phase III: The global average of correct answers in the game's tasks was 75.3%, ranging from 50.0% to 100%. Children reported having fun with the game, and most understood the content and its interface; their parents found the information relevant and enjoyed the gameplay with their children. Conclusions: The Oral Health Education Game offered basic information for preventing dental caries to Brazilian children aged 4-8 years old in an interactive and fun way; it could support professionals in improving oral health education.

3.
Arch Argent Pediatr ; : e202310218, 2024 Apr 11.
Artigo em Inglês, Espanhol | MEDLINE | ID: mdl-38568951

RESUMO

Serious games (SG) or educational games are complete games designed for a specific purpose that fulfill both their classic function of entertainment and promote the learning of specific concepts or skills and optimize health care in general. In the pediatric setting, these games combine strategies to educate about health issues, promote healthy behaviors, provide therapy or medical treatment. SG have been shown to promote adherence to treatment in children with chronic diseases, reduce anxiety in those undergoing invasive medical procedures, and stimulate the development of cognitive, emotional, or psychomotor skills. However, it is important to emphasize that the success of SG in pediatrics depends to a large extent on game quality, their design based on clear objectives, and their accurate adaptation to the individual needs and preferences of patients.


Los juegos serios, serious games (SG) o juegos formativos son juegos completos diseñados con un propósito determinado, que cumplen tanto su función clásica de entretenimiento como la de estimular el aprendizaje de conceptos o habilidades específicas y optimizar la atención médica en general. En el ámbito de la pediatría, estos juegos combinan estrategias para educar sobre temas de salud, promover comportamientos saludables, proporcionar terapia o tratamiento médico. Los SG han demostrado favorecer la adherencia al tratamiento en niños con enfermedades crónicas, reducir la ansiedad en aquellos que se enfrentan a procedimientos médicos invasivos y estimular el desarrollo de habilidades cognitivas, emocionales y/o psicomotoras. Sin embargo, es importante destacar que el éxito de los SG en pediatría depende en gran medida de la calidad de los juegos, del diseño basado en objetivos claros y de su adaptación precisa a las necesidades y preferencias individuales de los pacientes.

4.
Heliyon ; 10(7): e28103, 2024 Apr 15.
Artigo em Inglês | MEDLINE | ID: mdl-38560134

RESUMO

This study explored the effectiveness of mobile-assisted vocabulary learning through digital flashcards on receptive and productive aspects of academic vocabulary knowledge among Iranian EFL university students. In a quasi-experimental design, 86 participants were divided into three groups: a digital flashcard group (DFs), a traditional paper flashcard (PFs) group, and a control group using word lists, to assess the impact of these methods on vocabulary acquisition over five weeks. The findings revealed that students utilizing DFs exhibited significant improvements in both receptive and productive vocabulary knowledge compared to those using PFs and the control method. Notably, the increase in receptive vocabulary was more substantial than in productive vocabulary, highlighting the differential effects of DFs on various aspects of vocabulary learning. This finding underscores the need for targeted strategies to enhance productive aspects of academic vocabulary specifically. The study supports the integration of DFs into English for Academic Purposes (EAP) programs to leverage their potential in boosting vocabulary acquisition effectively. However, the lesser gains in productive vocabulary suggest the necessity for complementary instructional methods, which focus on more active vocabulary learning tasks. Based on these findings, the study argues that mobile-assisted vocabulary learning should be considered a practical strategy for supporting academic vocabulary development among university students.

5.
J Dent Educ ; 2024 Apr 10.
Artigo em Inglês | MEDLINE | ID: mdl-38597196

RESUMO

OBJECTIVE: To examine predoctoral training programs that address the unique needs of patients with special healthcare needs (SHCN) and provide an overview of current global training initiatives, while exploring innovative approaches to enhance dental students' preparation in managing SHCN patients. METHODS: A scoping review (SR) was conducted focusing on three key concepts: dental education, pre-doctoral training, and intellectual disability/developmental disability. The search encompassed five databases including Medline, Embase, Dentistry and Oral Sciences Source (EBSCO), Global Health (EBSCO), and WHO Global Index Medicus, following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. EndNote and Covidence were utilized to prevent duplication and facilitate title/abstract screening. RESULTS: After screening abstracts, a total of 2309 articles were initially identified with 28 articles meeting eligibility criteria for data extraction relevant to the research question. Two major categories characterized the key findings included in the review: 12 interventional studies and 16 perception-based studies. CONCLUSION: This SR revealed that dental students are not adequately trained to treat special needs populations; consequentially, dental students lack confidence in providing high-quality care to this demographic. The absence of standardized training poses a global challenge, exacerbating care disparities. Addressing this issue is crucial to better prepare dental students and advance equitable access and quality care for underserved populations.

6.
Artigo em Inglês | MEDLINE | ID: mdl-38641483

RESUMO

OBJECTIVES: ChatGPT is an innovative artificial intelligence designed to enhance human activities and serve as a potent tool for information retrieval. This study aimed to evaluate the performance and limitation of ChatGPT on fourth-year pharmacy student examination. METHODS: This cross-sectional study was conducted on February 2023 at the Faculty of Pharmacy, Chiang Mai University, Thailand. The exam contained 16 multiple-choice questions and 2 short-answer questions, focusing on classification and medical management of shock and electrolyte disorders. RESULTS: Out of the 18 questions, ChatGPT provided 44% (8 out of 18) correct responses. In contrast, the students provided a higher accuracy rate with 66% (12 out of 18) correctly answered questions. The findings of this study underscore that while AI exhibits proficiency, it encounters limitations when confronted with specific queries derived from practical scenarios, on the contrary with pharmacy students who possess the liberty to explore and collaborate, mirroring real-world scenarios. CONCLUSIONS: Users must exercise caution regarding its reliability, and interpretations of AI-generated answers should be approached judiciously due to potential restrictions in multi-step analysis and reliance on outdated data. Future advancements in AI models, with refinements and tailored enhancements, offer the potential for improved performance.

7.
Heliyon ; 10(8): e29177, 2024 Apr 30.
Artigo em Inglês | MEDLINE | ID: mdl-38644877

RESUMO

The development of programming skills and computational thinking in the formal educational context is one of the most recent horizons set by many educational systems worldwide. Although the first computational thinking initiatives are being applied from the earliest school ages, this research focuses on the secondary education level. Specifically, the objective is the following: to analyse the implementation of Arduino, as well as the benefits and opportunities it brings to secondary school students. For this purpose, documentary research has been undertaken applying a systematic review according to the PRISMA 2020 framework following the PiCoS strategy. Atlas.ti 9 was used to analyse the information. Out of 316 papers identified, 37 were included in the research. In relation to the results, Arduino is primarily used in technology and physics subjects, although it is also used to develop interdisciplinary STEAM projects. As a rule, it is used to learn programming languages, but likewise as a resource to develop science experiments. LED lights, servomotors and breadboards are among the most commonly used resources together with the Arduino board. and Scratch was the most widely used software. The initiatives implemented have yielded both positive and negative results, for example, one drawback is that some projects are very difficult, and some achievements such as: increased motivation towards the contents addressed or also the development of some soft skills, such as problem solving.

8.
J Dent Educ ; 2024 Mar 29.
Artigo em Inglês | MEDLINE | ID: mdl-38551219

RESUMO

BACKGROUND/OBJECTIVE: Advancements in augmented reality (AR) technology enable developers to create augmented reality books (AR Books). AR Books can show interactive 3D objects and multimedia content to the user. The purpose of this study was to investigate the effect of a developed AR Book on the theoretical and practical abilities in the administration of local anesthesia of the inferior alveolar nerve block. METHODS: An exclusive AR Book was developed based on Chapter 14, Handbook of Local Anesthesia, seventh edition, Stanley F. Malamed, which enabled students to use their book (printed or electronic) as an AR Book. Forty dental students were randomly divided into control and study groups. In the control group, students were asked to use regular books, while in the study group, students were instructed to use interactive AR Books. All students took the written exam, scoring 0 to 10. Also, the administration of mandibular local anesthesia was evaluated in students. The level of concentration during the study, the written exam score, the practical score, the success rate of local anesthesia, and the needed time for injection were compared between the two groups. RESULTS: There was a significant difference in the level of concentration during the study (p < 0.001), practical skill score (p = 0.037), and needed time for injection (p = 0.040) between the two groups. Conversely, the success rate of local anesthesia was almost similar (p = 0.705). Although the written exam score was higher in the study group than in the control group, the difference was not significant (p = 0.414). CONCLUSION: Using AR Books can engage students and help them to remain focused during the study. AR Books may be beneficial in enhancing the practical abilities of dental students.

9.
Med Sci Educ ; 34(1): 133-143, 2024 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-38510384

RESUMO

The Anatomage table is a virtual dissection technology increasingly used to supplement anatomy education while its efficacy and integration is still being evaluated. To address the gap in student curricular leadership in such technological integration, previous master's and current medical students led a curricular development effort to design, create, and incorporate hands-on Anatomage learning activities into a master's level anatomy course during the 2021-2022 academic year. To assess changing perspectives regarding the table's role in curriculum integration and content retention, surveys were conducted before and after voluntary participants completed the learning activities. Overall, participants had a more positive perspective on the integration of the Anatomage table into the curriculum and its use to retain material compared to non-participants. Participants were significantly more likely to feel motivated to learn anatomy while interacting with the table. Compared to peers who only experienced the table in didactic lecture, activity participants were significantly more likely to perceive that the table helped them learn the skeletal system, a perception supported by significantly higher scores on skeletal anatomy exam questions. Less positive perspectives were observed overall for the muscular system, demonstrating the efficacy of the table varied with content. This research contributes to our understanding of virtual technology in anatomy education, and, although the integration of student-developed activities was complex, various educational features and pedagogical approaches were successfully utilized to establish a novel supplemental resource that contributes to multimodal learning and an academic foundation that prepares learners for their future careers in biomedical sciences and medicine.

11.
Preprint em Português | SciELO Preprints | ID: pps-8191

RESUMO

Trata-se de uma revisão integrativa da literatura que teve como objetivo investigar a utilização da Sala de Escape (SE) no ensino universitário, com foco na formação de profissionais de enfermagem. Foram analisados ​​artigos primários publicados entre 2018 e 2022 em português, inglês e espanhol, provenientes das bases de dados PubMed, CINAHL e Scopus, seguindo uma abordagem metodológica. Os estudos destacaram a adaptação do ensino devido à pandemia da COVID-19, enfatizando a transição para métodos ativos e colaborativos e sugerindo um interesse crescente pela ER. O tema principal foram doenças crônicas, especialmente doenças cardiovasculares em adultos; porém, os estudos também apontaram a versatilidade da RE em diversos contextos. Predominantemente, foi utilizado o formato presencial com atividades em grupos de cinco pessoas e duração média de 60 minutos, visando principalmente avaliar a experiência dos participantes. Os resultados indicam uma experiência positiva, enfatizando a importância do debriefing. Portanto, conclui-se que a RE mostra-se uma estratégia promissora no ensino de enfermagem, proporcionando benefícios significativos aos estudantes. Recomenda-se a integração cuidadosa das RE nos currículos acadêmicos, considerando os objetivos de aprendizagem e o conteúdo específico.


Trata-se de uma revisão integrativa da literatura, com o objetivo de investigar o uso do Escape Room (ER) no ensino universitário, com enfoque na formação de profissionais de enfermagem. Foram analisados ​​artigos primários publicados entre 2018 e 2022, em português, inglês e espanhol, nas bases de dados PubMed, CINAHL e Scopus, seguindo uma abordagem metodológica. Os estudos evidenciaram a adaptação do ensino devido à pandemia de COVID-19, destacando a transição para métodos ativos e colaborativos e sugerindo um interesse crescente no pronto-socorro. A questão principal era doenças crônicas, especialmente cardiovasculares em adultos; No entanto, os estúdios também sinalizam a versatilidade do ER em diversos contextos. Principalmente, foi utilizado o formato presencial com atividades em grupos de cinco pessoas e uma duração média de 60 minutos, com o objetivo predominante de avaliar a experiência dos participantes. Os resultados indicam uma experiência positiva, realçando a importância do debriefing. Por isso, como conclusão, o ER se apresenta como uma estratégia promissora no ensino de enfermagem, proporcionando benefícios significativos aos estudantes. Se recomenda a integração de cuidados de ER nos planos de estudos acadêmicos, considerando os objetivos de aprendizagem e os conteúdos específicos.


Trata-se de uma revisão integrativa da literatura, com o objetivo de investigar o uso do Escape Room (ER) no ensino universitário, com foco na formação de profissionais de enfermagem. Foram analisados ​​artigos primários publicados entre 2018 e 2022, em português, inglês e espanhol, nas bases de dados PubMed, CINAHL e Scopus, seguindo um percurso metodológico. Os estudos evidenciaram a adaptação do ensino devido à pandemia de COVID-19, ressaltando a transição para métodos ativos e colaborativos e aumentando o interesse crescente no ER. A temática principal foram doenças crônicas, especialmente cardiovasculares em adultos; contudo, os estudos apontam também para as especificidades do ER em diversos contextos. Predominantemente, o formato presencial foi utilizado com atividades em grupos de cinco pessoas e duração média de 60 minutos, com o objetivo predominante de avaliar a experiência dos participantes. Os resultados indicam uma experiência positiva, enfatizando a importância do debriefing . Portanto, como concluir, o ER mostra-se como uma estratégia promissora no ensino de enfermagem, proporcionando benefícios benéficos aos estudantes. Recomenda-se a integração cuidadosa do ER nos currículos acadêmicos, considerando os objetivos de aprendizagem e conteúdos específicos. 

12.
Data Brief ; 53: 110236, 2024 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-38445202

RESUMO

Higher education institutions are promoting the adoption of innovative methodologies and instructional approaches to engage and promote personalized learning paths to their students. Several strategies based on gamification, artificial intelligence, and data mining are adopted to create an interactive educational setting centred around students. Within this personalized learning environment, there is a notable boost in student engagement and enhanced educational outcomes. The MathE platform, an online educational system introduced in 2019, is specifically crafted to support students tackling difficulties in comprehending higher-education-level mathematics or those aspiring to deepen their understanding of diverse mathematical topics - all at their own pace. The MathE platform provides multiple-choice questions, categorized under topics and subtopics, aligning with the content taught in higher education courses. Accessible to students worldwide, the platform enables them to train their mathematical skills through these resources. When the students log in to the training area of the platform, they choose a topic to study and specify whether they prefer basic or advanced questions. The platform then selects a set of seven multiple-choice questions from the available ones under the chosen topic and generates a test for the student. After completing and submitting the test, the answers are recorded and stored on the platform. This paper describes the data stored in the MathE platform, focusing on the 9546 answers to 833 questions, provided by 372 students from 8 countries who use the platform to practice their skills using the questions (and other resources) available on the platform. The information in this paper will help research about active learning tools to support the improvement of future education, especially at higher educational level. Furthermore, these data are valuable for understanding student learning patterns, assessing platform efficacy, gaining a global perspective on mathematics education, and contributing to the advancement of active learning tools for higher education.

13.
BMC Med Educ ; 24(1): 251, 2024 Mar 07.
Artigo em Inglês | MEDLINE | ID: mdl-38454399

RESUMO

INTRODUCTION: Blended learning, which integrates classroom face-to-face teaching with both asynchronous and synchronous online learning elements, has swiftly gained acceptance in educational environments. However, the implementation of blended learning presents challenges that impact all stakeholders, necessitating thoughtful consideration. Teachers play a central role in shaping the instructional experience among these stakeholders. To fully realize the potential of comprehensive blended learning, it is imperative to identify the challenges faced by these teachers and develop strategies that sensibly address and overcome them. METHODOLOGY: A qualitative exploratory study was conducted with twelve teachers involved in the postgraduate blended learning health professions program at Khyber Medical University, Peshawar in 2022. One-on-one semi-structured Interviews were conducted via WhatsApp/ZOOM, transcribed by Otter AI, coded on NVivo & analyzed using Braun/Clarke's Thematic Analysis. RESULTS: Three themes of challenges faced by teachers of postgraduate blended learning programs were constructed namely (1) Skills, such as (i) digital, (ii) instructional, and (iii) online class management, and (2) Administrative barriers in terms of (iv) resources (iv) training, and (3) Faculty resistance. CONCLUSION: This study provides profound insights into the daunting challenges that postgraduate blended learning program teachers encounter in terms of skills, administrative barriers, and faculty resistance. These findings offer a valuable opportunity for program directors to identify the critical requirements of these faculties in their pursuit of effective teaching and learning, ultimately transforming the landscape of blended education. This study emphasizes the need for ongoing faculty development and institutional support to address the identified challenges and improve the quality of postgraduate blended-learning programs.


Assuntos
Pessoal de Educação , Aprendizagem , Humanos , Currículo , Pesquisa Qualitativa , Ocupações em Saúde
14.
Am J Med ; 2024 Feb 15.
Artigo em Inglês | MEDLINE | ID: mdl-38364987

RESUMO

BACKGROUND: Recognizing and attempting management of patients with urgent or emergent conditions is one of the Association of American Medical Colleges Core Entrustable Professional Activities (#10) and a skill desired of new interns. However, given the acuity of these patient conditions, medical students often struggle to gain experience in these situations. Virtual reality could help fill this void while lowering costs and resources compared with high-fidelity simulation. METHODS: We converted a high-fidelity chest pain simulation case to virtual reality format utilizing short video clips filmed with a 360-degree camera and superimposed menus of options at decision points. This virtual reality simulation was offered to fourth-year medical students during their transition to residency course in the spring of 2023. Students were offered a post-survey on the simulation. RESULTS: There were 47 fourth-year students that completed the virtual reality simulation; 41 completed the post-survey (response rate 87.2%). Over 90% of the students agreed or strongly agreed with the following statements: the virtual reality simulation was a valuable part of the transition to residency course, the virtual reality case was similar to what they will face as an intern, and they would like to have more virtual reality simulations earlier in the fourth year; 85.4% agreed or strongly agreed that the virtual reality simulation helped prepare them for the first few days of intern year. CONCLUSIONS: We demonstrated that virtual reality is an acceptable, cost-effective, and feasible modality to teach medical students how to recognize and attempt management of urgent clinical situations (Core Entrustable Professional Activity 10).

15.
Heliyon ; 10(2): e24277, 2024 Jan 30.
Artigo em Inglês | MEDLINE | ID: mdl-38312706

RESUMO

The increasing influence of technology on education has attracted considerable attention. This study aims to determine the current status and development trends of educational technologies. At first, we used COOC, HistCite, and VOSviewer to systematically review 1562 educational articles published in Computers in Human Behavior (CHB) from 2004 to 2022. Based on bibliometrics, this study identified publication trends, research forces, collaboration, key articles, and research themes. Then, we visualized the technologies predicted by 30 Horizon Reports and combined them with CHB educational research to evaluate the accuracy of the identified trends. The results revealed an immediate influence of AI technology, extended reality and digital resources on education, a moderate influence of educational tools and games, and a delayed influence of data management and maker technology. In addition, human psychology and behavior in technological environment may be important themes in the future. In conclusion, this study not only proposes a comparative analysis of leading reports and representative literature, but also provides guidance for future research and development in educational technology.

16.
Educ Res Policy Pract ; 23(1): 115-133, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38318494

RESUMO

This paper examines the extent to which refugee girls and young women were able to access learning during COVID-19 education closures in Pakistan, and the role that EdTech played in their learning access. It is based on findings from a survey with 403 Afghan refugee students, along with in-depth interviews with six young female refugees. The research shows that, while the majority of female refugee students were able to continue accessing education in some form during school closures, learning access was nevertheless limited, and a sizable minority were not engaged in any learning during this time. Teacher and institutional support was either absent or inadequate for many students, and infrastructure and devices that serve to support remote learning were not always reliable or accessible. Although male respondents were less likely than females to engage in independent study during the closures, refugee girls and young women were significantly less likely than their male counterparts to own the devices they needed for learning. The findings demonstrate how targeted investment in specific types of EdTech and teacher professional development, as well as supporting educational institutions in the establishment of remote learning opportunities, could help sustain learning during future periods of educational restriction.

17.
Afr J Reprod Health ; 28(1): 94-109, 2024 Feb 28.
Artigo em Inglês | MEDLINE | ID: mdl-38308556

RESUMO

The global disruption created by the Coronavirus Disease 2019 (COVID-19) pandemic in medical education and healthcare institutions is unparalleled. Consequently, it is essential to evaluate the usability of forms of educational technology and to identify their viability and suitability for medical education. The objective of the investigation was to present an assessment of the state of medical education during the COVID-19 epidemic and to identify the obstacles faced by educators while introducing online learning systems for medical students. Two cross-sectional surveys were conducted with 200 medical students and 75 staff members from Saudi Arabia's University of Health. A descriptive method was used to focus on the mechanisms of analysis, foresight, and comprehension of reality. The most significant findings were the obstacles posed by instructors' most urgent requirements for educational technology training and its applications in order to activate distance education in medical education. In addition to a detailed description of the academic and technological concerns and obstacles encountered by students and faculty of health colleges during the pandemic, this report includes a discussion of the pandemic itself. Several prospective recommendations for the use of online and blended learning in health colleges post-pandemic were also made. Additionally, the requirement to activate learning via virtual professional learning groups.


La perturbation mondiale créée par la pandémie de maladie à coronavirus 2019 (COVID-19) dans les établissements d'enseignement médical et de soins de santé est sans précédent. Par conséquent, il est essentiel d'évaluer l'utilisabilité des formes de technologie éducative et d'identifier leur viabilité et leur adéquation à l'enseignement médical. L'objectif de l'enquête était de présenter une évaluation de l'état de l'enseignement médical pendant l'épidémie de COVID-19 et d'identifier les obstacles rencontrés par les éducateurs lors de l'introduction de systèmes d'apprentissage en ligne pour les étudiants en médecine. Deux enquêtes transversales ont été menées auprès de 200 étudiants en médecine et de 75 membres du personnel de l'Université de la Santé d'Arabie Saoudite. Une méthode descriptive a été utilisée pour se concentrer sur les mécanismes d'analyse, de prospective et de compréhension de la réalité. Les résultats les plus significatifs ont été les obstacles posés par les besoins les plus urgents des instructeurs en matière de formation en technologie éducative et ses applications afin d'activer l'enseignement à distance en médecine. éducation. En plus d'une description détaillée des préoccupations et des obstacles académiques et technologiques rencontrés par les étudiants et les professeurs des collèges de santé pendant la pandémie, ce rapport comprend une discussion sur la pandémie elle-même. Plusieurs recommandations prospectives concernant l'utilisation de l'apprentissage en ligne et mixte dans les établissements de santé après la pandémie ont également été formulées. À cela s'ajoute l'obligation d'activer l'apprentissage via des groupes d'apprentissage professionnel virtuels.


Assuntos
COVID-19 , Educação Médica , Estudantes de Medicina , Humanos , Estudos Transversais , Estudos Prospectivos , COVID-19/epidemiologia , Tecnologia Educacional
18.
Heliyon ; 10(3): e24856, 2024 Feb 15.
Artigo em Inglês | MEDLINE | ID: mdl-38352777

RESUMO

Didactic videos have proven to be particularly beneficial for Science, Technology, Engineering and Mathematics (STEM) education challenges. This is due to their contribution to the reduction of the intrinsic cognitive load, as well as fostering connections among subjects to promote generative processing. This fact, together with the wide presence of STEM dissemination videos on YouTube, creates an opportunity both for teachers to focus on dissemination channels to acquire quality materials, and for content creators to develop specific videos aiming to serve as pedagogical aid. Aligned with such reasoning, this paper intends to evaluate the use and performance of a STEM YouTube channel that already publishes didactic videos categorized by intentionality into dissemination or educational. Using owners' data, the channel has been analyzed, considering a six-year extension period, from 2017 to 2022, and distinguishing between the two categories of contents. This dual intention of the channel allows to evaluate the educational use of dissemination channels, compared to their use for curiosity satisfaction. Through Mann-Whitney U and correlation analyses, the main channels' metrics have been analyzed in terms of awareness (i.e., impressions, views, or subscribers), use (view duration) and interaction (comments, shares, likes or dislikes). Significant differences have been found in the performance of educational and dissemination contents, such as in views (p < 0.001), average view duration (p = 0.044) and likes (p < 0.001). Additionally, video length optimization has been found as a determining parameter influencing video performance, being educational videos more sensitive to this metric than dissemination videos. This study has shown that a STEM YouTube channel of these characteristics can benefit from publishing videos aiming to a pedagogical purpose, increasing its use compared with other STEM dissemination channels only aiming to an entertainment purpose. Additionally, this study supports previous findings that video length optimization is a determinant characteristic for audience retention rate.

19.
Online braz. j. nurs. (Online) ; 23(supl.1): e20246669, 08 jan 2024. ilus
Artigo em Inglês, Português | LILACS-Express | LILACS | ID: biblio-1531093

RESUMO

OBJETIVO: Mapear as tecnologias educacionais sobre tuberculose direcionadas a médicos, enfermeiros, técnicos em enfermagem e agentes comunitários de saúde. MÉTODO: Protocolo de revisão de escopo elaborado conforme a abordagem do Instituto Joanna Briggs (JBI). A questão de pesquisa elencada foi: quais são as tecnologias educacionais sobre tuberculose para profissionais da saúde? Dois revisores independentes participarão da seleção dos estudos, cuja avaliação ocorrerá com a leitura dos títulos e resumos, seguindo os critérios de elegibilidade estabelecidos. Os resultados da busca e do processo de seleção de estudos serão exibidos no fluxograma Preferred Reporting Items for Systematic reviews and Meta-Analyses extension for Scoping Reviews (PRISMA-ScR). Será utilizada uma ferramenta de extração de dados desenvolvida pelos revisores, em forma de planilha no Microsoft Excel. Os dados serão analisados e apresentados em tabelas, quadros e fluxogramas, facilitando a visualização dos resultados. Protocolo registrado na plataforma Open Science Framework (OSF): https://osf.io/va8pz/.


OBJECTIVE: To map educational technologies on tuberculosis targeted at physicians, nurses, nursing technicians, and community health agents. METHOD: A scoping review protocol was developed following the approach of the Joanna Briggs Institute. The research question posed was: what are the educational technologies on tuberculosis for health professionals? Two independent reviewers will participate in the study selection process, which will involve assessing titles and abstracts based on established eligibility criteria. The search results and study selection process will be displayed using the Preferred Reporting Items for Systematic reviews and Meta-Analyses extension for Scoping Reviews (PRISMA-ScR) flowchart. The reviewers will utilize a data extraction tool in the form of a spreadsheet in Microsoft Excel. Data will be analyzed and presented in tables, charts, and flowcharts to facilitate result visualization. The protocol has been registered on the Open Science Framework (OSF): https://osf.io/va8pz/.

20.
J Dent Educ ; 2024 Jan 07.
Artigo em Inglês | MEDLINE | ID: mdl-38185899

RESUMO

Providing training on the proper use of technology in the context of a large number of learners and limited faculty availability is a constant challenge to dental schools. We found the implementation of a QR-code-based autonomous program design to be efficient and effective at providing trainees hands-on training with newly installed perioperative equipment.

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